2013-01-12

[遊戲不亂報]Folk Tale正在steam社群進行意見調查



Folk Tale正在steam社群進行意見調查,除了單人/沙盒/多人模式優先釋放的問卷,還有價格的問卷

以下是簡單的大致翻譯



Prioritize Multiplayer or Single Player?多人模式或單人模式優先?
We've been doing some research and evalution into how we incorporate the multiplayer elements being discussed in the other thread. It's becoming obvious that as a small team potentially working with limited kickstarter funding we're going to face the tough decision of what to prioritize once the single-player taster demo is released. This discussion assumes that with limited funding we cannot expand the team beyond it's current size.

Here are our options of what to focus development on:


[1] Single player campaign story mode - level based objectives with cut scenes
[2] Single player endless Sandbox mode - no levels, few if any cut scenes
[3] Multiplayer - fewer art assets, more programmer time

1.單人戰役故事模式-等級、目標與故事場景
2.單人無盡沙盒模式-沒有等級、少量的場景
3.多人連線-較少的美術、較多的程式設計時間

文中還列了一些三項模式的特點,在此暫時略過,總之就是詢問這三種模式在玩家心中的優先順序,請在討論串中回答。



Price價格
Following a number of comments regarding what people might be prepared to pay for Folk Tale, we've started this discussion. Please post the maximum price you might be prepared to pay, a "comfortable" price, and a "bargain" price. Posts saying "I won't pay anything" will be deleted, as a no vote will suffice.

e.g. Max - $20, Comfort - $15, Bargain - $10

請在討論串中回覆填寫你認為可接受的價格(當然是以美金作基準):最高max、滿意comfort、討價還價bargain;如果在回文中寫"我不會付任何一毛錢"的話將會被刪文且不記數。(天下沒有白吃的午餐~嘿)

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