Prioritize Multiplayer or Single Player?多人模式或單人模式優先？
We've been doing some research and evalution into how we incorporate the multiplayer elements being discussed in the other thread. It's becoming obvious that as a small team potentially working with limited kickstarter funding we're going to face the tough decision of what to prioritize once the single-player taster demo is released. This discussion assumes that with limited funding we cannot expand the team beyond it's current size.
Here are our options of what to focus development on:
 Single player campaign story mode - level based objectives with cut scenes
 Single player endless Sandbox mode - no levels, few if any cut scenes
 Multiplayer - fewer art assets, more programmer time
Following a number of comments regarding what people might be prepared to pay for Folk Tale, we've started this discussion. Please post the maximum price you might be prepared to pay, a "comfortable" price, and a "bargain" price. Posts saying "I won't pay anything" will be deleted, as a no vote will suffice.
e.g. Max - $20, Comfort - $15, Bargain - $10